
S Byerley
The Manhattan Engineer District
10
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Posted - 2013.06.19 02:05:00 -
[1] - Quote
Fr00b Snap wrote:Lady Manus wrote:
Goods: 1 - In spite of early testing, the minigame is fun. Especially the hardest ones requires thinking some planning and some luck, so good job CCP!
4 - It actually improve group play: easier to bring in friends and corpm8s withou sacrificing solo play
Every single time i plan to not run into any virus surpressors, restoration nodes etc. It always fails, need better plan i guess. If you bring friends into sites to loot the spew you are just sacrificing your income, because you can loot good cans alone without any problem.
Beyond some simple rules of thumb:
- Don't mess with walls until you have to - Don't open caches until you have to - Don't reveal more than one node at a choke point until you're past it - Pick up goodies immediately - ect.
The strategy is all reactionary. I can't tell if you're just moaning about the randomness (it is a little high imo, but exploration has always been about excitement derived from randomness) or if you legitimately haven't figured the game out, so you'll have to forgive me if I rant a bit.
The hisec game is fairly boring, both because it's fairly easy with decent skills and because the utilities are less reactionary; it really doesn't matter when you use self repair unless you're wasting a turn with a restoration node up - also rare in hisec.
The greater variety of utilities and abundance of suppressors and restoration nodes makes the low-nullsec cans a lot more interesting with marginal skills. Again, there are some obvious rules of thumb: - Save utilities unless you're otherwise ****** - Kill restorations immediately unless you're otherwise ****** - Use kernel rot to take out anti-virus's in lieu of mitigating factors - Secondary vectors are good against suppressors - ect.
It's when you're otherwise ****** that you have some not-so-obvious choices to make - Number of nodes opened up vs. health lost when facing multiple blocks - Do you keep going hoping for a utility but risking a restoration node when you hit a suppressor? - Do you risk leaving the restoration node up or go too low to take out the core if you find it? - Do you open some caches and risk a suppressor/restoration? - Do you open some caches to buy turns for a multi-turn utility? - Do you speed up and make mistakes because you're in a dangerous system? - ect.
I wouldn't play the game if it wasn't attached to exploration, but it's better than any of the other hacking/lock minigames I've played. |